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World Note

Grid and contours

The map can show a grid and a contour overlay. Their buttons sit next to the opacity row in the left panel of background edit mode. Each button opens a settings popup, and the settings are saved per map and travel with the project file.

Draws a grid over the whole map. Useful for judging distances or for cell-based movement in TTRPGs.

The grid settings popup with Show, Shape, Size, and Anchor controls.
ElementWhat it does
ShowTurns the grid on and off.
ShapeChoose a square or hex grid.
SizeThe cell size. With Auto on, it follows the map size.
AnchorWhere the grid starts. Press Pick on map, then click the map to set it; Reset restores the default.

Draws contour lines that follow the heights of generated terrain. The lines stay hairline-thin at any zoom, and where a steep slope packs them tightly they read as a subtle shading.

Generated terrain with contour lines: dense lines in the mountains, sparse lines on the plains.

The contour settings popup with Show, Interval, Smoothing, Color, Opacity, and Index lines controls.
ElementWhat it does
ShowTurns contours on and off.
IntervalThe height between contour lines. Smaller values draw denser lines.
SmoothingHow much small wiggles are ironed out. Even at maximum, a small summit keeps its closed ring.
ColorThe line color.
OpacityThe line strength.
Index linesEmphasizes every 5th line to make heights easier to read.

Heights come from the terrain generator. A map painted only with the brush has flat heights and shows no contour lines. Painting water over generated terrain lowers that spot to sea level, which erases its contours as well.