Grid and contours
The map can show a grid and a contour overlay. Their buttons sit next to the opacity row in the left panel of background edit mode. Each button opens a settings popup, and the settings are saved per map and travel with the project file.
Draws a grid over the whole map. Useful for judging distances or for cell-based movement in TTRPGs.
| Element | What it does |
|---|---|
| Show | Turns the grid on and off. |
| Shape | Choose a square or hex grid. |
| Size | The cell size. With Auto on, it follows the map size. |
| Anchor | Where the grid starts. Press Pick on map, then click the map to set it; Reset restores the default. |
Contours
Section titled “Contours”Draws contour lines that follow the heights of generated terrain. The lines stay hairline-thin at any zoom, and where a steep slope packs them tightly they read as a subtle shading.

| Element | What it does |
|---|---|
| Show | Turns contours on and off. |
| Interval | The height between contour lines. Smaller values draw denser lines. |
| Smoothing | How much small wiggles are ironed out. Even at maximum, a small summit keeps its closed ring. |
| Color | The line color. |
| Opacity | The line strength. |
| Index lines | Emphasizes every 5th line to make heights easier to read. |
Heights come from the terrain generator. A map painted only with the brush has flat heights and shows no contour lines. Painting water over generated terrain lowers that spot to sea level, which erases its contours as well.